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玩游戏3d显卡如何设置?英文双语对照

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玩游戏3d显卡如何设置?英文双语对照

Nvidia控制面板3D管理优化设置   仅限于nVIDIA显卡的同志,其他显卡笔者的电脑不是,无法解释。   显卡驱动有不少参数可以调节,调好了游戏性能会有不少提升,不少人对参数的设置不明白,当然是参数用语过于专业的缘故,笔者查了不少资料,这才弄明白。   打开nVIDIA显卡驱动的控制面板,右键单击桌面,选择nVIDIA控制面板。进入3D设置的“管理3D设置”,在全局设置“可以看到3D性能控制选项。   “一致性纹理锁”,该选项就选“使用硬件”;   “三重缓冲”,该选项在开启垂直同步后有效,一般建议“关”;   “各向异性过滤”,该选项对于游戏画质有明显提高,按照自己显卡等级选择倍数,建议低端显卡选4x,中端显卡选8x,高端显卡选16x;   “垂直同步”,是指显卡为了保持与显示器之间的刷新频率平衡,而将游戏刷新频率上限锁定在与显示器相同的刷新频率,如果屏幕刷新频率是60hz的话,游戏画面速度将受60帧/秒限制,建议“强行关闭”;   “多显示器/混合GPU加速”,该选项只有在使用多个显示设备时有效,一般保持默认“多显示器性能模式”即可;   “平滑处理-模式”,该选项是选择是否要在驱动中强行控制游戏反锯齿,若游戏本身有AA选项,则可选择“应用程序控制的”;若希望在驱动中强行设置,则应选“替换任何应用程序设置”;   “平滑处理-灰度纠正”,该选项开启后可以让AA效果更佳,性能下降很少,一般建议“开”;   “平滑处理-设置”,该选项只有当选择了“替换任何应用程序设置”才能调节,2x、4x、8xQ、16xQ为MS取样,8x、16x为CS取样;其中MS取样性能下降比较大,CS取样在效果和性能上取得平衡点;此选项自己按照显卡性能选择;   “平滑处理-透明度”,该选项就是设置透明抗锯齿模式,透明抗锯齿模式可以实现非边缘AA,抗锯齿效果更佳;多重取样性能较高、画质稍弱,超级取样性能较低、画质较好,请根据对游戏画面要求选择;   “强制成为mipmaps”,该选项就选“无”;   “扩展限制”,该选项就选“关”;   “纹理过滤-各向异性采样优化”,该选项确定是否使用优化算法进行各向异性过滤,选择“开”可以提高一点点性能、损失一点点画质,选择“关”则可以保证最高画质;   “纹理过滤-负LOD偏移”,该选项就选“锁定”;   “纹理过滤-质量”,该选项可一步式控制其它“纹理过滤”选项,追求画质一般推荐“高质量”;   “纹理过滤-三线性过滤”,该选项效果类似于“各向异性过滤优化”,可按照自己对画面要求进行选择。   更改分辨率选项:   目前大家使用的是液晶,笔者使用的是海尔高清润眼屏,因此分辨率选择显示器的物理分辨率,刷新率保持60就可以了。



英文翻译对照,仅供参考

Management of 3D of Nvidia Control Panel optimizes setting   to be confined to NVIDIA to show the comrade of card, the computer of the other writer that show clip is not, indecipherable. The drive that show clip has many parameter to be able to adjust, mix up game function can have many promotion, many people are not reasonable to the setting of parameter, it is the cause with parameter too professional diction of course, the author examined many data, this ability figures out. Open NVIDIA to show the Control Panel of calorie of drive, right key clicks a desktop, choose NVIDIA Control Panel. Those who enter 3D setting " administrative 3D is installed " , install in overall situation " can see 3D function controls option. "Consistency grain is locked up " , this option is chosen " use hardware " ; "Ternary amortize " , this options is active after open is perpendicular and synchronous, general proposal " close " ; "Anisotropy filters " , this option has character to game picture rise apparently, according to oneself the grade that show clip chooses multiple, suggest low Duan Xianka chooses 4x, duan Xianka chooses 8x in, high end shows card to choose 16x; "Perpendicular synchronism " , it is to point to show card to be balanced with the refresh frequency between monitor to maintain, and upper limit of game refresh frequency the lock is decided in as same as monitor refresh frequency, if screen refresh frequency is 60hz, game picture speed will suffer 60 frame / second limitation, proposal " shut forcibly " ; "Much monitor / mixture GPU is quickened " , this option has when using many indication device only effect, keep acquiescent commonly " mode of much monitor function " can; "Flowing processing - mode " , this option is to choose to whether want to control game to turn over forcibly in drive toothed, if game itself has AA option, optional choose " apply programme controll " ; If hope to be installed forcibly in drive, should choose " replace any applied processes to install " ; "Flowing processing - gray scale is corrected " , AA effect can let much better after this option open, function drops very few, general proposal " leave " ; "Flowing processing - install " , this option should choose only " replace any applied processes to install " ability adjustment, 2x, 4x, 8xQ, 16xQ is MS sampling, 8x, 16x is CS sampling; Among them MS sampling function drops bigger, CS sampling gains equilibrium point on the effect and function; This him option chooses according to the function that show clip; "Flowing processing - diaphaneity " , this option is installed namely transparent defy toothed pattern, transparent fight toothed mode to be able to realize blame brim AA, defy toothed result much better; Multiple sampling function taller, picture loses a bit character, super sampling function it is better that inferior, picture pledges, ask a basis to ask to choose to game picture; "Become Mipmaps compulsively " , this option is chosen " without " ; "Patulous limitation " , this option is chosen " close " ; "Grain filters - anisotropy sampling is optimized " , whether is this option used certainly optimize algorithm to undertake anisotropy filters, choice " " can raise little of little function, loss the picture is qualitative, choice " close " can make sure highest picture is qualitative; "Grain filters - negative LOD deflection " , this option is chosen " the lock is decided " ; "Grain filters - quality " , this option but one pace style controls other " grain filters " option, pursuit picture is recommended commonly character " high quality " ; "Grain filters - 3 linear filter " , this option effect is similar to " anisotropy filters optimize " , can ask to undertake choosing to the picture according to oneself. Change resolution option: What at present everybody uses is liquid crystal, what the author uses is screen of look of Hai Ergao distinct benefit, because this resolution chooses the physical resolution of monitor, refresh rate maintains 60 OK.


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